Following a band of ‘good’ monsterfolk who have forsaken their natures to try and show the humanoids that they can live peacefully side by side… You, and many monsterkin such as yourself seeking a life with less chaos and looming dread for fear of elven hunting parties and human warbands seeking to exterminate your families, have ventured to the far Cliffs of Shabh. A giantess opened up a meditative sanctuary for monsters looking to ascend beyond their chaotic and evil instincts…
Here, the illithid could learn to contemplate the quandaries of philosophy rather than the enslavement and conquest of entire realms, and the skeleton could use its second-life to learn to play the xylophone rather than rend the flesh of the living.
Ultimately, some students became disillusioned with their teacher over the years, wanting revenge for their fallen rather than forgiveness! On the eve of her birthday, you and your friends found the giantess slain, and her assassins, your own classmates, state their plan to begin a war against the humanoids and a return to the regality of monsterdom.
Campaign for 3-6 Players
System: Dungeons & Dragons 5th Edition, Genesys
Player Starting Level: 4
Length: Full Campaign (+20 Sessions)