Humanity is dark. The modern world brought modern vices. People grew increasingly distant, and a lack of empathy facilitated an increase in criminal activity, bad manners, and general no-goodery. Luckily, this is a world where superpowers exist, abilities that empower individuals to catalyze great change. The governments of the world have devised a system to convert good deeds into a point system. Rankings are determined, not necessarily by a hero’s strength, but by the summary of their heroism, deeds ranging from simple acts of kindness to stopping supervillains. This competition awards fame, fortune, the adoration of the masses, and the attention of those who would bring the whole system down.
Enter the Hero Circuit.
Campaign for 3-6 Players
System: Mutants and Masterminds
Player Starting Level: Power Level 6-12 (Player Choice)
Length: Full Campaign (+20 Sessions)